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iCreate

Explore the complete free, downloadable curriculum! 

Download the complete facilitator manual using the button below or explore the content by grade level through this page. 

Materials for the lesson are contained in the grade specific sections.

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Select the grade level to navigate directly to the corresponding lesson plan.

Showcase U

Selling U

Branding U

Make an Impact

Swim with the Sharks

Cha Ching

What's the Big Idea?

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First Grade

What's the Big Idea?

Real World Need:

Youth that embrace creativity and identify their happiness allows them to identify their strengths and be an asset to their family members and community.

Session Goal:

Explore the importance of being creative with an entrepreneurial spirit.

Lesson 1: 45 minutes​

Learning Objectives

  • Students will be able to retell the story, by including key details, such as creators of famous inventions, which will demonstrate their understanding of concepts and examples of entrepreneurship.

  • Students will create a drawing to describe in detail their personal invention idea, in order to practice sharing thoughts and feelings with their peers.

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Third Grade

Cha Ching

Real World Need:

Youth who understand the impact of creating a strong community by supporting local businesses will enhance their entrepreneurial spirit and encourage them to give back to their communities.

Session Goal:

Identify the impacts that buying locally has on the community.

Lesson 1: 60 minutes​

Learning Objectives

  • Students will create a new design for paper currency, which will allow them to use their personal imagination to practice navigating the world of creativity and entrepreneurship.  

  • In order for students to practice using their entrepreneurial mindset, they  will create and explain a local  business idea they believe will contribute to their community through a positive statement of purpose.

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Fifth Grade

Swim with the Sharks

Lesson 1: 4 hours

 

Real World Need:

Utilizing social intelligence and critical thinking to resolve a challenge with a team builds essential skills and life skills that
are instrumental in development. Using hands-on experiential learning, youth will work in teams to find a resolution and present their design process to a panel of adults and peers.

Session Goal:

Engage effectively in collaborative discussions, in order to implement ideas of design processes for solving a challenge,
using teamwork and critical thinking.

Learning Objectives

  • Students will generate a resolution to two team challenges using team communication and creative thinking.

  • Students will brainstorm alternative solutions and communicate ideas with
    an audience.

  • Students will articulate empathy and identify social problems within a scenario.

  • Students will implement the design process including critical thinking, brainstorming, proto-typing, testing,  and sharing to resolve a problem.

Lesson 2: 4 hours

 

Real World Need:

Experiential learning with a team strengthens communication
and teamwork. These life skills will prove instrumental in their
life.

Session Goal:

Youth will use trial and error to apply critical thinking in an
experiential learning session.

Learning Objectives

  • Students will use a variety of
    technologies within a trial-and-error design process, in order to apply critical thinking in an experiential
    learning session, by identifying and solving problems that lead to creating imaginative solutions.

Lesson 3: 1 hour 

 

Real World Need:

Presenting original ideas with a team to a panel of adults encourages public speaking skills. The ability to answer questions and express the design process with peers will promote self motivation
and confidence.

Session Goal:

Articulate a resolution to a challenge with a team of peers.

Learning Objectives

  • Students will include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.

Preparation Lesson: 40 minutes  
Students will identify two of their strengths and two of their weaknesses. This activity assists in determining groups for the next three lessons. 

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Seventh Grade

Swim with the Sharks

Lesson 1: 40 minutes

 

Real World Need:

Feeling the impact of a small action can have on a community will encourage youth to give back to the community.

Session Goal:

Explore the world of social entrepreneurship and the impact of random acts of kindness.

Learning Objectives

  • Students will acknowledge new information expressed by others and explore the world of social entrepreneurship, by creating ideas to share random acts of
    kindness.

Lesson 2: 20 minutes 

+10 minutes/group

 

Real World Need:

Understanding individual strengths and weaknesses is beneficial to identify skills that can enhance a community. Identifying a need of an audience and an action plan to satisfy the need displays an entrepreneurial mindset.

Session Goal:

Identify an opportunity social entrepreneurship and create an
action plan to assist the community with a team of peers.

Learning Objectives

  • Students will identify one entrepreneurial personal strength and one weakness.

  • Students will work together in groups to identify and share three areas of challenge in the community and propose a resolution.

  • Students will work together in groups to create a plan of action to improve their community by creating a social entrepreneurship opportunity.

Lesson 3: 40 minutes 

 

Real World Need:

Presenting original ideas with a team to a panel of adults encourages public speaking skills. The ability to answer questions and share an action plan to implement social entrepreneurship will promote self-motivation and
confidence.

Session Goal:

Identify an opportunity for social entrepreneurship presenting a need and resolution with a team of peers.

Learning Objectives

  • Students will present critical thinking on the design process with peers.

Preparation Lesson: 40 minutes  
Students will articulate their personality traits by identifying attributes they relate to and do not relate to. 
This activity assists in determining groups for the next three lessons. 

Ninth Grade

Branding U

Lesson 1: 40 minutes 

 

Real World Need:

Identifying essential skills and developing a personal slogan implements a personal brand that leads to an entrepreneurial
mindset. Expressing a challenge and the skills that can be applied to act towards a resolution allows youth to set goals
for their future.

Session Goal:

Identify essential skills and a personal slogan to articulate a personal brand.

Learning Objectives

  • Students will engage in collaborative
    discussions to identify two essential
    skills and implement ideas for problem solving and critical thinking.

  • Students will evaluate culturally relevant brands to determine their effectiveness and target audience in order to create an
    effective personal slogan and establish a personal brand.

Lesson 2: 40 minutes​

 

Real World Need:

Identifying essential skills and creating a personal brand establishes an entrepreneurial mindset. Developing a logo and brochure to highlight their attributes encourages youth to share their story.

Session Goal:

Create a personal logo and printed material to articulate a personal brand.

Learning Objectives

  • Students will evaluate culturally relevant brands to determine their effectiveness and illustrate a logo that expresses their
    personal brand.

  • Students will develop and strengthen a central idea targeted to a specific audience to design a personal
    branding brochure in order to
    persuasively communicate personal
    passions, interests and strengths.

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Eleventh Grade

Selling U

Lesson 1: 45 minutes 

 

Real World Need:

Identifying personal strengths and weaknesses and applying public speaking skills to tell a story prepares youth to promote their talents.

Session Goal:

Create an elevator speech that highlights entrepreneurial characteristics and essential skills.

Learning Objectives

  • Students will identify entrepreneurial
    characteristics, essential skills and a
    personal strength and weakness.

  • Students will construct and share a
    narrative about a personal mission, in
    order to highlight their entrepreneurial characteristics.

Lesson 2: 40 minutes​

 

Real World Need:

Telling a personal branding story gained through hands-on learning experiences prepares youth to seek new opportunities and creates productive community members.

Session Goal:

Develop a video biography to highlight personal branding assets.

Learning Objectives

  • Students will articulate entrepreneurial characteristics and essential skills by creating an elevator speech.

  • Students will create a personal brand
    presentation using digital media
    sources, in order to support the
    personal mission statement.

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Twelfth Grade

Showcase U

Real World Need:

Exploring the importance of telling others about personal strengths prepares youth to promote their talents and stand out in a crowd.

Session Goal:

Create a personal branding video highlighting personal strengths and passions. 

Lesson 2 of 2: 45 minutes​ (Lesson 1 included in iDream Curriculum) 

Learning Objectives

  • As a capstone project, students will present their vision boards and be interviewed by a panel of community leaders, in order to showcase and practice their essential skill sets gained throughout the K-12 iDREAM/ iCREATE program activities.

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